Ships & crews
Controllable vessels, crewed and sailed rather than teleported between.
Oceanbound
A major expansion of the same persistent VanillaMonster world — not a seasonal replacement. This page is a development preview, not a launch announcement.
Same world, new frontier
Oceanbound is planned to expand the same persistent world rather than replace it. Existing settlements, claims and history are intended to remain part of that world as the frontier expands.
Planned foundation
Controllable vessels, crewed and sailed rather than teleported between.
Maritime exploration and charting new frontier waters.
Moving goods by sea, connecting new ports to the existing economy.
Reasons to go looking in places no one has charted yet.
Frontier destinations that eventually connect back into the wider world.
Standing on the water, separate from — but connected to — reputation on land.
The frontier opens in stages
Oceanbound is planned to arrive in stages rather than all at once. Wave I lays the frontier's foundation; further content can expand the same world later without another expansion replacing it.
Built around real travel
The same philosophy that keeps VanillaMonster's overland travel meaningful is planned to carry over to the water: no command that replaces sailing there yourself. Physical journeys and real distance are intended to stay part of what makes the frontier worth reaching.
Discovery matters
This page deliberately stays at the level of what the frontier is for, not exactly what's out there. Coordinates, specific locations and internal mechanics aren't published in advance — finding them is meant to be part of playing Oceanbound once it exists.
Development status
Oceanbound extends VanillaMonster later — the persistent 40,000 × 40,000 Overworld is already open today.